Temple Newsam AR Experience

Prototype Application (2018)

 

The project was intended for full public dissemination, but a range of factors, including connectivity and technological limitation precluded this within the scope of my PhD research.  This project was situated specifically as an educational experience, with the explicit intention of leveraging narrative and gamified Augmented Reality to enhance opportunities for meaning making within a cultural space. The intention was to provide new and contrasting knowledge of the characteristics of AR when considered from both the perspective of a designer and artist, together with a fuller understanding of how audiences engage in these overlapping yet divergent contexts.

The participants played as either Sir Arthur Ingram, a 16th Century business man and some say nefarious entrepreneur, or Sir Henry Ingram, a relatively impoverished viscount. The player was required to make choices based upon real historical events and navigate conflicting social political and financial pressures to obtain the money to either build the picture gallery in the first place, or refurbish it to “modern” standards.

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Can't Stop Looking: Digital Artwork for BAS8 Leeds

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Fractal: Virtual AR interface